Export lights, link, and run map ( dont expect anything fancy looking, but at least you got normal lighting now. Now open Radiant, select the sun-volume and where it says SSI 1 you enter your newly created SSI. Now go back to the SSI ( first asset we made ), and fill in the skybox you created under 'skybox model' Use these settings, under LOD 0 fill in a skybox model ( t6_props\vista\skybox\t6_skybox.xmodel_bin for example ) and under Materials fill in the material you made in the previous step Installing Mod Tools You need to own Black Ops 3 on Steam, this is the only way to own a PC version of the game. Now again create a new asset, and this time choose "xmodel" NEARLY STRUCK BY LIGHTNING CRAZY THUNDER AND LIGHTNING, GUY NEARLY HIT BY LIGHTNING. Use these settings, and for the color_map use the image you created in the previous step (Black ops 3 Mod Tools Raygun mark 2) Thanks for watching. Next create a new asset again, this time choose type "material" exr image you like ( i found some in \model_export\t7_skybox\ for example ) Again name it whatever, and this time choose "image" You can mess with the settings, use these if you want to be safe: Asset type: SSI and choose the GDT you want to create it in Choose "New asset" and a popup-box will appear If you have no skybox/shitty lighting in your new created map, this is how you fix it: Quote from: BluntStuffy on September 28, 2016, 05:31:15 pm Note: all this is described in \root\docs_modtools\SunSky_Light_SetUp.pdf
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